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Manic Miner For Mac


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There is a more up-to-date version released on this post here:- Do you miss the games of old? Need a break from Medal of Modern Battlefield Ops 4 and crave some simplistic fun? Forget about checkpoints and autosaves, in the 80’s we played games with grit, determination, frustration and usually with only three lives! Muckypaws proudly presents Manic Miner for Windows9x, 2000, XP, Windows 7 and Windows 8 systems! Visit familiar locations like, The Central Cavern, The Cold Room, The Sixteenth Cavern, Eugene’s Lair, Miner Willy Meets the Kong Beast, and who can forget The Solar Powered Generator? You will need a PC running Windows 98 onwards with a minimum of DirectX8.1 installed.

My Thanks go to Andy Noble of who kindly gave permission to use some of his artwork within the game. (2.59mb) V1.02 Release Game Features • The Original 20 Caverns • An Additional 20 Caverns Designed By Blood • A Cheat mode (Type in 716486 during the game).

Manic Miner for Windows is a remake of the classes ZX Spectrum Manic Miner that was released in 1983. Manic Miner is considered as one of the first and finest arcade/platform game. Manic Miner is simple yet incredibly difficult. The aim is to guide Willy the Miner through the caves collecting the shiny objects on each screen to open the next exit. It's certainly got it's.

• If you get stuck on a cavern and have sufficient lives remaining, Hit F11 and watch Miner Willy solve the cavern on his own. • Replay Mode, Watch Miner Willy Complete All Caverns without losing a life! (Hit F3 on the Title Page). Screen Shots Manic Miner DX was developed using Microsoft Visual C++.

The code and game engine was written from scratch utilising a new DirectX gaming library I was working on at the time (Late 1990’s). The game includes a unique feature showing you how the level can be completed (Costs 1 Life). This uses a nifty class I wrote to capture and replay the players key strokes. The replay data is usually contained in less than 50 bytes of information! The Central Cavern, deceptively easy, but for the first time gamer it caused a lot of frustration when the game was first released on the ZX Spectrum.

The Cold Room with chilly the penguins and ice-cream. There’s a short cut to completing the level! The Abandoned Uranium Workings. This level allowed you to gain much needed bonus points by dropping the beast into the exit!

But don’t worry no sprites were harmed in this recreation! The Endorian Forest gave knightmares for a long time 🙂 So you thought the Kong Beast was dead? Think again, he just slipped to the next level! The Eye’s have it! The Sky Lab Landing bay looks difficult but is one of the easiest levels once you get your timing right.

There were of course no Save Game facility in the days of old, and so once you lost all your lives you had to start Back at the very beginning! The Bank, Back in the 80’s outsourcing was prevalent then! Banking Bonus’ were very lucrative and of course banks knew how to protect the publics money 😉 Unimaginatively named, required patience and timing!

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If you are interested in more Retro Games, why not take a look at this group of people are dedicated to making quality remakes of classic spectrum games and updating them for the present day. Manic Miner – Game And Code Written By Jason Brooks Graphics By Andy Noble (www.retrospec.sgn.net) and Jason Brooks (NB. I have borrowed some of Andy’s graphics with his permission, why not check out his RetroSpec Site for conversions of other classic Spectrum Games, Such as Jet Set Willy) (C) 1999-2013 Jason Brooks E-Mail: Web: Requirements: – Pentium 75 or Above 16Mbs Memory 1Mb Graphics Card + DirectX7 Drivers Soundcard + DirectX7 Compatible Drivers Some patience and a sense of humour! The Game: The following is taken from the Bug Byte inlay:- Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient, long forgotten mine-shaft.

On further exploration, he finds evidence of a lost civilisation far superior to our own, which used automatons to dig deep into the Earth’s core to supply the essential raw materials for their advanced industry. After centuries of peace and prosperity, the civilisation was torn apart by war, and lapsed into a long dark age, abandoning their industry and machines. Nobody, however, thought to tell the mine robots to stop working, and through countless aeons they had steadly accumulated a hugh stockpile of valuable metals and minerals, and Miner Willy realises that he now has the opportunity to make his fortune by finding the underground store. Can YOU take the challenge and guide Willy through the underground caverns to the surface and riches. In order to move to the next chamber, you must collect all the flashing keys in the room while avoiding nasties like POISONUS PANSIES and SPIDERS and SLIME and worst of all, MANIC MINING ROBOTS. When you have all the keys, you can enter the portal which will now be flashing. The game ends when you have been “got” or fallen heavily three times.